Whiteboard Animation

Whiteboard animation in After Effects and Premiere Pro

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TL;DR The usual After Effects method traces every line of the picture with the Pen tool and reveals it with Trim Paths: one path per stroke, each keyed by hand. Our example pictures took 68 to 4,008 line strokes to draw. The other way is to have the picture drawn here, export it as a transparent PNG sequence at 30 fps, and import that into After Effects or Premiere Pro as one clip, or as one clip per layer.

The After Effects way: trace and reveal each line

Adobe’s own write-on tutorial works like this, and it is how most whiteboard animations made in After Effects are built.

  1. 01

    Import the artwork

    Bring the picture in as a layer. A layered Illustrator or Photoshop file can come in as a composition, one layer per element.

  2. 02

    Trace a line

    Add a shape layer and trace one line of the picture with the Pen tool, with a stroke wide enough to cover it.

  3. 03

    Reveal it

    Add Trim Paths to the shape and key End from 0% to 100%. Use the stroke as a matte for the artwork, and that line appears as if drawn.

  4. 04

    Repeat for every line

    Do the same for each line, offset each one in time, then animate a hand image to follow the line being drawn.

It gives full control, and it is slow in proportion to the picture. To see how much there is to trace, we counted the strokes in the drawings of our own examples:

Strokes in the published drawing of each example (counted 22 October 2026), and how long it runs as drawn.
ExampleLine strokesColour strokesAs drawnLine art
A simple circuit684240:310:12
How a seed grows1503830:310:12
The solar system2583260:320:13
The water cycle3665710:430:23
Lighthouse bay3864210:520:30
Morning kitchen1,4052601:070:51
Ladybug life cycle4,0083641:581:38

Our strokes are short, and a person tracing by hand would join many of them into one path, so these are an upper bound on the paths you would draw. Even so, the simplest diagram here is dozens of paths, each traced, keyed and offset, before any colour goes in.

The clip way: have it drawn, import one clip

Upload the finished picture and it is drawn stroke by stroke: line art first, then colour, at the length you set. Then export it in the format your editor reads.

灯泡电路白板动画: the picture as it was uploaded
The picture
The light bulb, drawn from one PNGThe picture as it was uploaded, and the clip drawn from it with the default settings. This is the drawing the transparent export page lays over footage.Use this picture灯泡电路白板动画: script, prompt and chapters
Which export to take into After Effects or Premiere Pro.
ExportWhat you getUse it for
PNG sequenceA zip of numbered PNG frames (00001.png, 00002.png, …) at 30 fps, with only the drawing and the hand: no paper behind it.Laying the drawing over footage in After Effects or Premiere Pro, with transparency.
LayersOne zip with a clip per layer: the background and each subject apart. Keep the original timing and they line up when stacked.Moving, scaling or timing the subject apart from its background.
WebM with alphaOne small transparent file.Editors that read VP9 transparency.
Green-screen MP4The drawing on solid green.Any editor with a chroma key: Ultra Key in Premiere Pro, Keylight in After Effects.
MP4 or WebM on paperThe clip as you see it in Studio.A finished shot, cut in as it is.

A PNG sequence is large. On our own exports a 1080p drawing came to up to about 37 MB of PNGs per second of drawing, against about 1 MB for a transparent WebM; the export dialog shows the estimate before it starts. Formats, sizes and plans: Transparent export.

Import the PNG sequence into After Effects

  1. 01

    Unzip it

    Unzip the export into a folder of its own; the frames are numbered in order.

  2. 02

    Import the first frame as a sequence

    File → Import → File, select 00001.png and check the sequence option at the bottom of the dialog (PNG Sequence). After Effects imports the numbered files as one footage item.

  3. 03

    Check the frame rate

    After Effects reads a sequence at the rate in its Sequence Footage preference, 30 fps unless you changed it: the rate the export uses. If it differs, select the footage and choose File → Interpret Footage → Main, then set Assume this frame rate to 30.

  4. 04

    Put it over your footage

    Drag the footage item into your composition above your background. The PNG frames carry their transparency, so nothing needs keying.

Layers: import each layer’s folder the same way and stack them with the background lowest. With the original timing kept, every layer runs on the drawing’s own clock, so starting them on the same frame replays the drawing; move one later, or scale and position the subject, and it still draws itself.

Import it into Premiere Pro

  1. 01

    Set the frame rate first

    Premiere reads still-image sequences at its Indeterminate Media Timebase: Edit → Preferences → Media on Windows, Premiere → Preferences → Media on macOS. Set it to 30 fps before you import.

  2. 02

    Import as an image sequence

    File → Import, select the first numbered PNG, tick Image Sequence and import. Premiere makes one clip, one frame per file.

  3. 03

    Lay it above your footage

    Put the clip on a track above your footage or slides; the transparency comes with it.

  4. 04

    Or key a green-screen MP4

    Exported on green instead, put the MP4 above your footage, add Ultra Key and pick the green.

Fit it to your voice-over before you export

Change the timing on our timeline, not in your editor.

  • Length: set the drawing’s total length to the seconds the narration takes, then export. It is drawn again at that length, every frame at 30 fps; speeding a clip up in After Effects or Premiere drops frames, and slowing it down repeats or blends them.
  • Order and pace: draw the subject before the background, or give the line art more time than the colour, by dragging its parts on the timeline. Free: nothing is redrawn and no credit is spent.
  • Hand: one of six, or none. The export carries the hand you see, so a clip with no hand is ready for a hand of your own in After Effects. See Hand styles.

When to trace it yourself anyway

  • The order of every stroke matters to you, beyond choosing subject first or background first and arranging the parts on the timeline.
  • You need more than 1080p or vector paths: exports go up to 1080p or the picture’s own size, never upscaled.
  • You want to animate the lines after they are drawn, to wiggle, morph or recolour them: a drawn clip is frames, not paths.

For a drawing over footage or slides, though, the clip is the drawing: the guide How to make a whiteboard animation covers the steps before and after it.

Sources

The After Effects and Premiere Pro steps follow Adobe’s help pages; we have not run them in either app for this guide.

FAQ

Questions

Trace each line of the picture with the Pen tool on a shape layer, add Trim Paths and key End from 0% to 100%, and use the stroke as a matte that reveals the artwork. Repeat for every line and animate a hand along with it. Or have the picture drawn here and import the drawing as a PNG sequence.
Yes. Each frame is a PNG with an alpha channel and only the drawing and the hand on it, so in After Effects or Premiere Pro it sits over whatever is on the tracks below.
30 fps, in every format. Set After Effects’ Sequence Footage preference or Premiere’s Indeterminate Media Timebase to 30 before importing a PNG sequence.
Thirty per second of drawing: a 40-second drawing is 1,200 PNG frames, in one zip.
No. To lay a drawing over footage or slides, any editor that reads a PNG sequence or WebM with transparency will do, or a green-screen MP4 with a chroma key. After Effects is for when you want to animate more than the drawing.

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